Patch a day challenge #19

You can download the patch here.
Easiest way to use it yourself is to install pd-extended and add rjlib.

Today I started messing about with comb filter and feedback. At one point it got into this “digital ocean wave” type of sound. about 0:50. But it was really a very wide spectrum of sounds I was getting from this simple setup. Basically its feeding a comb filter with a kick sound of sorts, then setting a bit of filtered feedback. Once i started to randomize the frequency of the comb filter it got interesting,

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Patch a day challenge #18


You can download the patch here.
Easiest way to use it yourself is to install pd-extended and add rjlib.

Today I had very little time. So i wanted to do something simple but goal oriented. So taking again from Andy Farnell’s book “Designing Sound” I toke practical number 1. It suggests an exercise where you take a simple sound like the pedestrian click that Andy models there and model it. So, the simplest sound I could find immediate around me was the beep from the security system at the studio. I then analyzed the sound with Izotope RX3 and sound forge and deduced from that that I should be able to model it with a few sine oscillators. Which is what i then did. I also added a bit of reverb to model the sound of the space I happened to be in when I filmed the beep. But it turned out the oscillators on the beep aren’t that super stable. So on the fundamental and first harmonic I did some modulation to model that. However it could be an artifact of the compression on my phone perhaps. Anyways, the tweaking is actually something i played around a lot with on the way home on the train, but the video didnt capture. IT turns out that such a simple sound you can still spend an eternity on to fiddle with and get closer.
1818_beep_rx

18_beep2

18_beepie

Patch a day challenge #17

You can download the patch here.
Easiest way to use it yourself is to install pd-extended and add rjlib.

Today I had some fun with tables. Why not fill them drunk? This is a drunk table. Actually 2 of them, by read 6 times with interpolation. Added a bit of fun with random tones and rhythm too. What else is there too say. Did I learn something new? Well yes, drunk is pretty cool. Oh wait thats not new. I already knew that from earlier. That sounds prety drunk. HA! Done!.

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Patch a day challenge #16

You can download the patch here.
Easiest way to use it yourself is to install pd-extended and add rjlib.

I based today’s patch on Andy Farnell‘s Fan example from his excellent book “Designing Sound“. I apply some of the stuff ive been messing with over hte last couple days to see where his approach can take me. I started out with making it a bit more loose. The sound of the fan is really nice but I wanted it to be a bit more gritty, a bit as if the engine wasnt so good anymore, so i just messed aroudn with the parameters a bit. Then I got bored with taht and went a bit nutty with the delays, adding a comb filter.

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Patch a day challenge #15

You can download the patch here.
Easiest way to use it yourself is to install pd-extended and add rjlib.

I was out in the forest today, have a good time doing field recording. I had some recorders running in the middle of them and figured I get out the laptop and start playing around with pd in the middle of it. I break some twigs, mess with some leaves, and have some fun with my immediate enviroment. Thats why you see me looking around so nervously all the time.
Live stuff is always fun with delays and feedback and effects. In this case I used my MS encode and decode patches to create some odd phase effects with reverb and other things going into the mid and side part.

It was fitting cause I was recording with my mkh30/line cm3 mid/side setup elsewhere at the same time. Charles Maynes wrote a nice article about Mid Side here.

In a patch like this interesting input is pretty important, what comes out completly relies on it. So how it sounds for you will be completly different.

Patch a day challenge #14

You can download the patch here.

Starting a jam that can create bits for weapons. Low End attack, transients. Not sure where this will go but its about weapon sounds. The weapon sounds I did for killzone shadow fall all had a mix of real world weapon sounds, straight and manipulated but also synthesis. This direction will lead to a patch that will create these types of elements.

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Patch a day challenge #12

You can download the patch here.

FM? FM. Fm stands for Frequency Modulation. Invented by Mr John Chowning. Modulate a oscillator with another oscilator. magic happens!
You know this ofcourse. I know this (hey i got a BA with honours in Music TEch) but anyways, its great. When is somebody gonna invent something new again? Its been awhile right?
Ok hmm i like this filterband stuff as you could tell yesterday and before that. This is kind of a twist on that.
hmm its 47 years since John invented FM. Wauw.

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Patch a day challenge #11

You can download egregore here.
You can download the patch here.

Today I bring you 2 jams. The first is me having a blast with Egregore. An installation piece made in pure data entirely. It has a ridiculously cool sound and has all kinds of knobs to mess with. Its all very smart. Its also, if you dig in its guts, one of the most neat and readable pd patches i have ever seen. Egregore comes with its own pd executable so even if you dont know your way around it, just get it and have some fun.

Then to mix things up, I toke the filterbank from yesterday and added variable delay per filter. It turned into a nice scape generator. So instead of letting you hear the process of its development I show it at 12x speed while the end result is audible at 1x.

update: aaaargh, i made the first vid say 10! zomg! not going to fix it :)

Patch a day challenge #10

You can download the patch here.

My colleague Pinar Temiz was talking up filterbanks yesterday, and after i heard it a bit i was sold. So today i had prepared a “filterbank” subpatch which is just 10 bandpass filters with the frequency rising with a ratio. so the [pd filterbank] object has 4 inlets. Audio in, then fundamental frequency, then ratio with which is next filter is tuned to and then the q for all of them. I started of using rjlib’s drunk and noise to create a nice synthetic wind sound. But then i started to add other sounds to the mix. At that point something magical seems to happen. THis is also where the audio of the videocapture improved because pd’s writesf~ had failed on me the previous 2 times (going back to bullet proof Sony m10 tomorrow).
Anyways, back to this magic. After 45-50 seconds or so, listen closely in the noise. You will hear a distant Gregorian singing voice or voices singing something “aaaah”. These beautiful slow melodies appear out of nowhere singing a song I have never heard. Good Times!
If you’re going to try this patch out, play around with the input material. I’m sure you can come up with something better then I did. If you do, send it back. Would love to hear it!

patch no10