At this years Game Developers Conference in San Francisco I was invited by Damian & Scott Selfon to give a talk on the Audio Bootcamp track. Quite a special thing since this was the room happening the very room at the moscone centre where my career started. After my internship in LA with Jamey Scott ended in 2007 I went to GDC and met all these amazing people, my tribe, in the gameaudio community. Back in 2014 I already got to do a talk there with Andreas Varga about the sound system of Killzone Shadow Fall but this time I was on my own.
I wanted to talk about my experience in gameaudio and share some insights about the experience of working on games such as Horizon. And give some practical lessons learnt from that time. Inspired by Robert M. Pirsig’s writing.
Now the recording of the talk is available free of charge at the GDC vault.!
Been busy building my eurorack synthesizer. Goal is to DIY it all.
And this is what it looks like at the moment. Well the springverb still needs to get made.
Work in progress generative piece.
Very small iteration. Just trying to make it sound a bit more interesting. Wont make a sound when you click play. You haev to move the sliders a bit.
Here’s a lil experiment with additive synthesis in Heavy/PureData.
Running pd in a browser. Woei! Remember last year’s #dspatchaday challenges? Well now they can become interactive.
Today I decided to play around with Andy Farnell’s rain on a window work. It is one of the better ones I have found so far in his book “Designing Sound”. I tried to see if could make the scene a bit bigger by adding some elemetns. then i started to just jam a bit randomly with the parameters. See what kind of juice was to be found. Good fun tweak session and got some interesting ideas from it. Worth a revisit some day.