At this years Game Developers Conference in San Francisco I was invited by Damian & Scott Selfon to give a talk on the Audio Bootcamp track. Quite a special thing since this was the room happening the very room at the moscone centre where my career started. After my internship in LA with Jamey Scott ended in 2007 I went to GDC and met all these amazing people, my tribe, in the gameaudio community. Back in 2014 I already got to do a talk there with Andreas Varga about the sound system of Killzone Shadow Fall but this time I was on my own.
I wanted to talk about my experience in gameaudio and share some insights about the experience of working on games such as Horizon. And give some practical lessons learnt from that time. Inspired by Robert M. Pirsig’s writing.
Now the recording of the talk is available free of charge at the GDC vault.!
Been busy building my eurorack synthesizer. Goal is to DIY it all.
And this is what it looks like at the moment. Well the springverb still needs to get made.
Sam as before, but now with reverb.
Mess with the Q’s to change how the filters bhealve. The frequency and slope are merly a lowpass fitler at the end that i’m tyring to find the sweetspot for. They will get culled in the next iteration.
This is basically Tweety but then the output of tweety going into a vcf. One tweetybank goes is acting like a “carrier” signal and another is a “modulator” of sorts on the frequency of the vcf.
Work in progress generative piece.
Another doodle with EnzienAudio‘s Heavy. This time a bit of a kick-type sound. Play around with the feel/depth sliders to change to “motion” and the tones adjust the size of the sound. the bpm is not really accurate but it can be fun to play around with it in the very fast ranges when it becomes a continuous sound.
This is a doodle using Enzien Audio’s Heavy. Try moving about the sliders, i find it an interestingly hypnotic swarmy sound. Warm and lively at low pitches. Intense at higher pitches. Also let it develop for a bit once you find a place where it sounds good to you.
Let me know what you think 🙂
Very small iteration. Just trying to make it sound a bit more interesting. Wont make a sound when you click play. You haev to move the sliders a bit.