Last week Killzone Shadow Fall released. Ofcourse there was quite a bit of press but one article in particular was interesting. Digital Foundry came over and spend quite some time in the studio talkign to all the departments. They also visited the sound department and spend time with Lewis James (lead audio), Andreas Varge (audio programmer) and myself discussing the tech and execution of the sound of shadow fall. He picked one particularly nifty tech we developed that we call MADDER (Material Dependant Enviromental Reaction). This is a system that adds sounds of the location you are in to the weapon sound. Anyways, you can read and hear (about) it here.
Michael Raphael posted a new recording on his blog that i really like.
SOO want this game to happen:
This is my current project. Killzone: Shadow Fall. It will be released on Playstation 4 this holiday season:
Rayman has some wonderful syn with game design & music. skip to 6 minutes in.
120 year old song bird machines
new gameaudio podcast released.