Dit bericht bekijken op Instagram Chair drum Een bericht gedeeld door ochreous (@anton.woldhek) op 16 Feb 2020 om 11:28 (PST)
Author Archives: Anton
12 years at Guerrilla Games
Interesting day to celebrate 12 years at Guerrilla Games. So many memories. From the trenches of Killzone 2, 3, Shadow Fall, to Horizon Zero Dawn. To all the intense moments, working late, with the ever grown family of Guerrillas. To growing personally, professionally but as a group of people collaborating on that complex tension triangle …
Kodoiro performance at VCA
Kōdoiro
Zen and the art of GameAudio maintance – on the GDC vault
At this years Game Developers Conference in San Francisco I was invited by Damian & Scott Selfon to give a talk on the Audio Bootcamp track. Quite a special thing since this was the room happening the very room at the moscone centre where my career started. After my internship in LA with Jamey …
Continue reading “Zen and the art of GameAudio maintance – on the GDC vault”
Gritty
Been busy building my eurorack synthesizer. Goal is to DIY it all. Gritty is the name of the game Een bericht gedeeld door Anton Woldhek (@anton.woldhek) op 23 Okt 2017 om 12:28 PDT And this is what it looks like at the moment. Well the springverb still needs to get made.
Doodle – New Generative piece
Work in progress generative piece.
Awesome structural sound
Heavy Javascript II
Very small iteration. Just trying to make it sound a bit more interesting. Wont make a sound when you click play. You haev to move the sliders a bit.
Heavy Javascripting is here!
Here’s a lil experiment with additive synthesis in Heavy/PureData. Running pd in a browser. Woei! Remember last year’s #dspatchaday challenges? Well now they can become interactive.