Anton

Sound Designer for Guerrilla Games Killzone 2 Killzone 3

 

Free Hot Chocolate Milk

Free Hot Chocolate Milk

The dutch love skating on ice. In particular, natural ice. Unfortunatly its not often cold enough, long enough, to actually partake in this activity. However, the last 2 weeks have been quite extraordinary.  Historic spectacles of skating along the grachten of Amsterdam etc. Today I did a 20 km tour around Giethoorn. One of the most beautiful places in the country, also where my dad happens to live. This soundscape was recorded right out the front of his home where a large group of tourriders went past today.

To me this is a very special sound, I hope you will enjoy it aswell.

 

The Race, earlier that day.

Awesome human voice V10 using a aluminium can.

I’m going on a trip with Wild Eye this year. Here’s a new record of theirs. Including a track by sound designer Ben Minto. Also be sure to check out Myles Thompson – Bulbjerg. I love that recording.

Farewell Adam Adamowicz : concept artist of fallout 3.

As part of my research for the standing studio I had an email conversation with Jory Prum. He is the owner and operator of studio jory. This Frisco Bay Area recording studio focuses on video game audio. And is one of the inspirations behind this concept. His long list of past work includes Double Fine’s “Brütal Legend”, LucasArts’ “Knights of the Old Republic”.

Anton Woldhek: How long has Study Jory been in its current location?

Jory Prum: I signed the lease on February 2, 2004. Construction began on March 5th.

AW: Nice congrats on going into year 8 for studio.jory.

JP: Thanks!

AW: How and why did you come about the idea of having a studio that can used both seated and standing upright?

JP: I’ve been standing at my workstation since I was at LucasArts. When I was working there, I was often going back and forth between my studio, other people’s studios, and the recording studio. It was a lot of sit down, stand up, sit down, stand up, etc. At one point I was up at Skywalker working on the Pixar film “For the Birds” and saw someone working at a standing workstation and thought, “Wow! That’s a fantastic idea!” So I asked my boss if I could change my workstation to be standing. He said “ok” and I did it. When I started upgrading my studio around the time I departed LucasArts, I decided to continue standing and spent months looking for an appropriate desk, finally locating one on “close-out” (no one wanted it but me!).
When I built the current incarnation of my studio, it was a foregone conclusion that I’d be standing. I had to order custom-built speaker stands that were the correct height. I also bought tall chairs for my clients, but none of them have ever wanted to sit tall, so they rely on my ears. They’d have to rely on my ears anyway, right?)

AW: Is that still the main reason for having a standing up position? I’m guessing you are not moving around as much between studios now that your are in your own company.

JP: Well, I don’t have the same needs in terms of moving between rooms, but I still find it more comfortable to be able to stand or sit, changing between them frequently.

AW: Do you switch between seating and standing during the day. and if so how long do you tend to work in either position?
JP: I do switch back and forth throughout the day. Longer sessions often find me sitting quite a bit, but I tend to stand when I’m mixing.

AW: Have you noticed anything different about acoustics or perhaps even psychoacoustics of sound while working standing up?

JP: Most definitely. When I’m seated, I don’t move around the space as easily, so I only experience the mix in one spot. But when I’m standing I move quite a bit, which puts my ears in different places in the room. So the psycho-acoustics change, even if only moving my listening position by a couple inches.

The biggest issue I’ve found in having setup my studio this way is that I’m not terribly tall and the room is configured for my height. When taller people come into the studio, I find they have to either stoop or lower my chair so they can have their ears in the listening position. Shorter people have no choice but to sit in the chair, as they’re never
tall enough to get into the sweet spot.

That said, I still prefer having my workstation the way it is. And it’s a good thing I never felt the need for a console! (How would I put an ICON at the correct height!?)

AW: Thats an Interesting point about the tallness of individuals that visit. I dont plan to use my own room as a client review room as such but this is definantly a problem you wouldnt have sitting down, where everybody is pretty much the same ear height.

JP: It’s really only a casual issue, for when someone comes into the room to listen and doesn’t feel like sitting down. But it isn’t something that crossed my mind when I was first designing the room, since my height hasn’t changed in years!

AW: You mention that you enjoy mixing standing up. Are there any other things you enjoy particularly standing?

JP: Mixing is the only task that comes to mind that I’m reasonably certain I do more of standing. Of course, if I was using a traditional console (or a multi-fader control surface), that might change a little, since relative position to the faders becomes more critical.

AW: Over the years, have you encountered any other (sound) studios that had a standing position?

JP: Apart from one sound editor at SkySound back in 2000, I haven’t ever seen another standing workstation in a control room, at least not that I recall. Mine might be the only one.

AW: Well I’m going to do my modest effort to change that. Thanks Jory.

JP: My pleasure.

For more pictures including a lot from the build out of the studio visit Jory’s website at studio.jory.org

So after my post of yesterday  I thought i’d better dig some more myself. And presto, 2nd run more luck in finding free measuring tools.

Besides my dayjob at guerrilla games I, together with Damian, host a podcast. Its called the game audio podcast. Awhile ago we had a terrific time talking to Bob Katz, Shaun Farley & Tom Hays about dynamic range & loudness. Since we have this sort of ubiquitous standard for broadcasting now from the EBU (R-128) I thought it would be great to see how podcasts are measuring up at the start of 2012. I’m picking 4 podcasts that I listen to frequently. Some of them are quite popular, some of them are niche.

Results below:

podcast
NPR show
company show
game show
popular show (mono)
range max
-11
-8
-10
-16
range min
-19
-17
-20
-24
 program level
-15
-10
-15
-20
true peak
2
1
1
0

based on 5 minutes of program because i am bored easily waiting for stats.

The dialog range (range min/max) Some interesting stats there. 75% are distorting on output.  The overall program level varies dramatically for each. 10 LUFS between the loudest and the softest. The popular show comes quite close to the -23 LUFS goal. But on average i’m eyeballing we are 8 LUFS off.

There isnt a body for podcasting. The only major force would be itunes but even its role is merely as a middleman and a search body. Really, i dont htink a lot of people find podcasts thru iTunes. Word of mouth, social networks etc. yes. So lets just assume there isnt  a real force that can push for any movement. I wonder, what could be done?

I think there are a few things: easy to use & free tools that will let both the pros & the amateurs check their outputs easily. And talking about it.

Any other suggestions? What tools should i recommend to (semi-) amateur podcasters for measuring their work’s loudness?

Turns out a lot of people build stuff with this material. Great. Found a few local shops online that sell it to spec. Not too expensive either.
The piping comes in 26.9, 33.7, 42.4, 48.3 & 60.3 mm width.
Here’s a bed they made with it:

shop: http://www.tuin-bouw.nl/webshop/

this seems to be the biggest one although no doubt there’s bount to be cheaper metal ot be had online.

Next: Need to figure out how much weight they will support and how to do the cableing next. Design all the “accessoires” I will need. Get in touch with Ronald at Mutrox for some input on the decoupling of the frame from the rest of the building.

20111231-202408.jpg

Im thinking of finding out how much material it would take to create what i need. The benifit ofcourse is thatthe standard sizes mean attaching things will be easy. Not sure yet whether or. Kt it will be easy to wire the cbles thru it.

Time to crate, an expression ive encountered a few times over the years, encapsulated in something practical for the standing studio.

My girlfriend came across this awesome looking cabinet by Mauricio Arruda.  Filled with different types of crates. I think a certain configuration like this would not only look terific but also be very practical. My first sketches that i posted a few weeks ago already showed shelves like this aswell. Perhaps I can come up with a way to repurpose a crate as a  drawer.

 

She also came across this interesting concept by Philippe Nigro. To me it proves the versatility of the skeleton concept. Because on the days that i’m working in the office, she could create concepts like this. (she is an industrial designer).

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