Dit bericht bekijken op Instagram Chair drum Een bericht gedeeld door ochreous (@anton.woldhek) op 16 Feb 2020 om 11:28 (PST)
Interesting day to celebrate 12 years at Guerrilla Games. So many memories. From the trenches of Killzone 2, 3, Shadow Fall, to Horizon Zero Dawn. To all the intense moments, working late, with the ever grown family of Guerrillas. To growing personally, professionally but as a group of people collaborating on that complex tension triangle […]
At this years Game Developers Conference in San Francisco I was invited by Damian & Scott Selfon to give a talk on the Audio Bootcamp track. Quite a special thing since this was the room happening the very room at the moscone centre where my career started. After my internship in LA with Jamey […]
Very small iteration. Just trying to make it sound a bit more interesting. Wont make a sound when you click play. You haev to move the sliders a bit.
Here’s a lil experiment with additive synthesis in Heavy/PureData. Running pd in a browser. Woei! Remember last year’s #dspatchaday challenges? Well now they can become interactive.
You can download the patch here. Easiest way to use it yourself is to install pd-extended and add rjlib. Today my son Abel plays a big role. Olga, my partner, has supported me tremendously throughout and she asked me to make sure Abel was part of the patch a day. Of course not something I […]
You can download the patch here. Easiest way to use it yourself is to install pd-extended and add rjlib. Oh Friday. Playing around a bit with a bouncing ball patch from Andy Farnell’s book Designing Sound. Added some randomization, added some movement. Then created whole bunch of them at the same time. Not the most […]
You can download the patch here. Easiest way to use it yourself is to install pd-extended and add rjlib. Pure Data has strong community spread over varous listservs, fora sites and fb groups. One hotspot is the pdpatchrepo and there i found this “lavalamp” Patch. This inspired me to create a simple sine machine. It […]