Zen and the art of GameAudio maintance – on the GDC vault

  At this years Game Developers Conference in San Francisco I was invited by Damian & Scott Selfon to give a talk on the Audio Bootcamp track. Quite a special thing since this was the room happening the very room at the moscone centre where my career started. After my internship in LA with Jamey […]

Patch a day challenge #27

You can download the patch here. Easiest way to use it yourself is to install pd-extended and add rjlib. Oh Friday. Playing around a bit with a bouncing ball patch from Andy Farnell’s book Designing Sound. Added some randomization, added some movement. Then created whole bunch of them at the same time. Not the most […]