You can download the patch here. Easiest way to use it yourself is to install pd-extended and add rjlib. Oh Friday. Playing around a bit with a bouncing ball patch from Andy Farnell’s book Designing Sound. Added some randomization, added some movement. Then created whole bunch of them at the same time. Not the most […]
Besides my dayjob at guerrilla games I, together with Damian, host a podcast. Its called the game audio podcast. Awhile ago we had a terrific time talking to Bob Katz, Shaun Farley & Tom Hays about dynamic range & loudness. Since we have this sort of ubiquitous standard for broadcasting now from the EBU (R-128) […]
A lot of people working in sound talk a lot about the dominance of visuals in their medium. That they feel visual aspects of the work they collaborate on is taken far more serious then the audio. I have that feeling sometimes aswell. Yet when it comes to the audience they are, I believe not […]
So although I do this blog on my personal title, I would like to tell forward you this link about our new studios. I’m writing a lil piece on the process from my perspective but this is a dutch one from the builder.
Its intersting that suddenly im reading a lot about over-measuring Good things come in threes, and suddenly a new theme has entered my brain, I’m reading/hearing so much about over-measuring, being overly-result driven that it seems likely that my subconcious is trying to tell me something. Or at least, the fact that I found it […]
Must have this completly different auditory system. Check out this intereseting ted talk.
Damaged Goods from Charlie McCarthy on Vimeo.
Next week i’m off to Kenya for 2 weeks. Been awhile since I’ve traveled this far, really looking forward to it.