Measuring is knowing. (?)

Its intersting that suddenly im reading a lot about over-measuring Good things come in threes, and suddenly a new theme has entered my brain, I’m reading/hearing so much about over-measuring, being overly-result driven that it seems likely that my subconcious is trying to tell me something. Or at least, the fact that I found it …

The Bug Tracing Commandments or Questions you should ask yourself when it doesn’t work.

A Work in Progress, notes i’ve made for myself that I look at when something isn’t working right. I use this to make sure I am not missing something obvious. And it will give me a new strategy to look at the bug. Are you missing something obvious? What does my content do? How is …

Game Audio Podcast #4 launched

Because of some tech. difficulties it toke a long time before we got to release episode 4. It was also cut substantially unfortunatly. However I think its a valuable discussion of the current state of procudurally generated sound in video games. Damian also released a great collection of related links And he wrote a very …

Creating the sounds of Halo: Reach & debug info rant.

“HALO: REACH” Game Audio Profile from Michael Coleman on Vimeo. Nice little docu on the audio work for Halo: Reach. What keeps surprising me is that debug info is always on the game screen. For some reason this bugs me, especially these days where tools are connected to the game and you are seeing your …