leafcutterjohn.com is an awesome blog full of cool ideas. I love this awesome laser microphone setup. Cool field recording session from 343 guys. Embedding works will work at some point with Freesound 2.0. I’ve been invovled with Freesound (as a moderator) since the start ofit. I think its an awesome project.
Finally the latest game audio podcast, Episode 10, with Tom Hayes, Shaun Farley & Bob Katz.
Nice lil tune with a lead that used Bebot, a nifty synth app for iOs. Pentatonic scale. Ambisonics in Dirt
So although I do this blog on my personal title, I would like to tell forward you this link about our new studios. I’m writing a lil piece on the process from my perspective but this is a dutch one from the builder.
Its intersting that suddenly im reading a lot about over-measuring Good things come in threes, and suddenly a new theme has entered my brain, I’m reading/hearing so much about over-measuring, being overly-result driven that it seems likely that my subconcious is trying to tell me something. Or at least, the fact that I found it […]
Gameinformer released this great video about the DICE sound team on battlefield 3. http://goo.gl/m3VeC
A Work in Progress, notes i’ve made for myself that I look at when something isn’t working right. I use this to make sure I am not missing something obvious. And it will give me a new strategy to look at the bug. Are you missing something obvious? What does my content do? How is […]
Because of some tech. difficulties it toke a long time before we got to release episode 4. It was also cut substantially unfortunatly. However I think its a valuable discussion of the current state of procudurally generated sound in video games. Damian also released a great collection of related links And he wrote a very […]
GDC2010: “Where it All Began” Sound Panel from Michael Coleman on Vimeo.
“HALO: REACH” Game Audio Profile from Michael Coleman on Vimeo. Nice little docu on the audio work for Halo: Reach. What keeps surprising me is that debug info is always on the game screen. For some reason this bugs me, especially these days where tools are connected to the game and you are seeing your […]