So today I wanted to mess with filtered noise for a bit. That was fun for awhile untill i got bored with it, so i added some classic kick sound stuff to it. Fun times. The patch in the end is some kick sound with odd stereo effects with sawtooth vcf modulation. Seemed to generated …
Author Archives: Anton
Patch a day challenge #1
[soundcloud url=”https://api.soundcloud.com/tracks/170780762″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”300″ iframe=”true” /] Over at designingsound.org it is Synthesis Month. It has inspired me to o try to create a patch a day, starting today, the 5th of October. I wanted to capture a screencast of the entire process of creating it, unfortunatly i failed because of some capture settings. So …
KoffieTijd
Dawn of Midi’s pretty amazing. I was acquainted with them through the Radiolab Podcast which is also not to be missed. The Sound of Spaces
Killzone Shadow Fall Released
Last week Killzone Shadow Fall released. Ofcourse there was quite a bit of press but one article in particular was interesting. Digital Foundry came over and spend quite some time in the studio talkign to all the departments. They also visited the sound department and spend time with Lewis James (lead audio), Andreas Varge (audio …
Koffietijd
Koffietijd
Michael Raphael posted a new recording on his blog that i really like. SOO want this game to happen:
Post All the Letter, Today itself!
Killzone: Shadow Fall
This is my current project. Killzone: Shadow Fall. It will be released on Playstation 4 this holiday season:
2013-1
Rayman has some wonderful syn with game design & music. skip to 6 minutes in. 120 year old song bird machines via terrierman.com new gameaudio podcast released.
Sound of Space Station
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